

This project is my personal work focused on studying and recreating the appearance of fluorescent lights as realistically as possible within a 3D environment. I conducted continuous observation and experimentation to achieve this goal. Modeling and UV unwrapping were done in Cinema 4D, and texturing was carried out using Substance Painter. The rendering was done with Octane Render, and the final visual output was completed using Photoshop, Illustrator, and After Effects.